How it works
The parts of a video game controller in three views: the front with its pad, sticks and buttons, the top edge with its bumpers and triggers, and the inside with the cover off.
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Front, top edge, inside
Numbers 1 to 4 are on the front: the D-pad under the left thumb, the four action buttons under the right, the two analog sticks and the small start button in the middle. Numbers 5 and 6 are along the top edge: a bumper on each side with a trigger below it. Numbers 7 to 9 are inside: the circuit board that registers every press, the battery of a wireless controller, and a vibration motor in each grip.
- A bumper is usually just on or off. A trigger also reports how far it is pulled.
- The action buttons are blank here: makers mark them with their own letters, such as A, B, X and Y.
Questions and answers
What are the buttons on a controller called?
The cross on the left is the D-pad, short for directional pad. The four round ones on the right are the action buttons, or face buttons. Along the top edge are the bumpers, also called shoulder buttons, with the triggers below them.
What is the difference between a D-pad and an analog stick?
A D-pad is a flat cross resting on four switches, so it reports up, down, left, right and the diagonals. An analog stick tilts on a pivot and reports how far it is pushed as well as which way.
What makes a controller vibrate?
Small motors inside it. The game switches them on to shake the controller in your hands. This is called rumble, or haptic feedback.
What is stick drift?
It is when an analog stick registers movement even though nobody is touching it, which makes a game harder to control. It is a common fault in modern controllers.